Searched refs:groupCountZ (Results 1 – 5 of 5) sorted by relevance
91 …d Dispatch(const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ) = 0;
190 uint32_t groupCountZ { 0 };505 …patch(const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ) override;
652 …dList::Dispatch(const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ) in Dispatch() argument654 if (groupCountX > 0 && groupCountY > 0 && groupCountZ > 0) { // prevent zero dispatches in Dispatch()664 data->groupCountZ = groupCountZ; in Dispatch()
1290 renderCmd.groupCountZ); // groupCountZ in RenderCommand()
1189 glDispatchCompute(renderCmd.groupCountX, renderCmd.groupCountY, renderCmd.groupCountZ); in RenderCommandDispatch()