Searched refs:gsIndex (Results 1 – 1 of 1) sorted by relevance
1063 const uint32_t gsIndex = shaderMappings_.clientData[arrayIndex].graphicsStateIndex; in GetGraphicsStateHandleByShaderHandle() local1064 if (gsIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size())) { in GetGraphicsStateHandleByShaderHandle()1065 return graphicsStates_.rhr[gsIndex]; in GetGraphicsStateHandleByShaderHandle()1068 PLUGIN_ASSERT(gsIndex != INVALID_SM_INDEX); // not and optional index ATM in GetGraphicsStateHandleByShaderHandle()1069 PLUGIN_ASSERT(gsIndex < graphicsStates_.rhr.size()); in GetGraphicsStateHandleByShaderHandle()