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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp1063 const uint32_t gsIndex = shaderMappings_.clientData[arrayIndex].graphicsStateIndex; in GetGraphicsStateHandleByShaderHandle() local
1064 if (gsIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size())) { in GetGraphicsStateHandleByShaderHandle()
1065 return graphicsStates_.rhr[gsIndex]; in GetGraphicsStateHandleByShaderHandle()
1068 PLUGIN_ASSERT(gsIndex != INVALID_SM_INDEX); // not and optional index ATM in GetGraphicsStateHandleByShaderHandle()
1069 PLUGIN_ASSERT(gsIndex < graphicsStates_.rhr.size()); in GetGraphicsStateHandleByShaderHandle()