Searched refs:handleRef (Results 1 – 3 of 3) sorted by relevance
1616 for (const auto& handleRef : store.clientHandles) { in HandlePendingAllocationsImpl() local1617 if (handleRef && (handleRef.GetRefCount() <= 1)) { in HandlePendingAllocationsImpl()1618 Destroy(store, handleRef.GetHandle()); in HandlePendingAllocationsImpl()1790 for (const auto& handleRef : perFrameStagingBuffers_) { in DestroyFrameStaging() local1791 Destroy(store, handleRef.GetHandle()); in DestroyFrameStaging()1798 for (const auto& handleRef : perFrameStagingScalingImages_) { in DestroyFrameStaging() local1799 Destroy(store, handleRef.GetHandle()); in DestroyFrameStaging()
717 for (const auto& handleRef : pendingAllocations.destroyHandles) { in HandlePendingAllocations() local718 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in HandlePendingAllocations()719 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handleRef); in HandlePendingAllocations()
1516 const auto& handleRef = handles[idx]; in UpdateDescriptorSets() local1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in UpdateDescriptorSets()1530 … nodeContextDescriptorSetManager_.UpdateCpuDescriptorSet(handleRef, bindingResRef, gpuQueue_); in UpdateDescriptorSets()1532 descriptorSetHandlesForUpdates_.push_back(handleRef); in UpdateDescriptorSets()