Searched refs:hasAnim (Results 1 – 1 of 1) sorted by relevance
3178 bool hasAnim = ancestorNodeHasAnimation_ || node.GetCurFrameHasAnimation(); in CheckIsGpuOverDrawBufferOptimizeNode() local3179 if (!node.IsScale() || hasAnim || curCornerRadius_.IsZero() || curAlpha_ < 1) { in CheckIsGpuOverDrawBufferOptimizeNode()