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Searched refs:hasDynamicBarrierResources (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_descriptor_set_manager.cpp90 dst.hasDynamicBarrierResources = true; in CopyAndProcessBuffers()
114 dst.hasDynamicBarrierResources = true; in CopyAndProcessImages()
381 refCpuSet.hasDynamicBarrierResources = false; in UpdateCpuDescriptorSetImpl()
449 return cpuDescriptorSet[index].hasDynamicBarrierResources; in HasDynamicBarrierResourcesImpl()
H A Dnode_context_descriptor_set_manager.h104 bool hasDynamicBarrierResources { false };
H A Drender_command_list.cpp485 if (stateData_.currentBoundSets[idx].hasDynamicBarrierResources) { in AddBarrierPoint()
1603 const bool hasDynamicBarrierResources = in BindDescriptorSets() local
1605 if (stateData_.renderPassHasBegun && hasDynamicBarrierResources) { in BindDescriptorSets()
1609 … stateData_.currentBoundSets[currSet].hasDynamicBarrierResources = hasDynamicBarrierResources; in BindDescriptorSets()
H A Drender_command_list.h622 bool hasDynamicBarrierResources { false };