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Searched refs:hasGameScene (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
H A Drs_hardware_thread_test.cpp277 bool hasGameScene = true; variable
278 bool isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
285 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
288 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
293 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_hardware_thread.cpp188 bool hasGameScene = FrameReport::GetInstance().HasGameScene(); in CommitAndReleaseLayers() local
193 currentRate = currentRate, hasGameScene = hasGameScene]() { in CommitAndReleaseLayers()
199 …DEBUG_COMPOSER, "RSHardwareThread::CommitAndReleaseData hasGameScene is %{public}d", hasGameScene); in CommitAndReleaseLayers()
200 if (hasGameScene) { in CommitAndReleaseLayers()
219 if (hasGameScene) { in CommitAndReleaseLayers()
237 if (IsDelayRequired(hgmCore, param, hasGameScene)) { in CommitAndReleaseLayers()
273 …reThread::IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool hasGameScene) in IsDelayRequired() argument
285 if (hasGameScene) { in IsDelayRequired()
H A Drs_hardware_thread.h82 bool IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool hasGameScene);