Searched refs:hasGameScene (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/ |
H A D | rs_hardware_thread_test.cpp | 277 bool hasGameScene = true; variable 278 bool isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene); 285 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene); 288 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene); 293 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
|
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/ |
H A D | rs_hardware_thread.cpp | 188 bool hasGameScene = FrameReport::GetInstance().HasGameScene(); in CommitAndReleaseLayers() local 193 currentRate = currentRate, hasGameScene = hasGameScene]() { in CommitAndReleaseLayers() 199 …DEBUG_COMPOSER, "RSHardwareThread::CommitAndReleaseData hasGameScene is %{public}d", hasGameScene); in CommitAndReleaseLayers() 200 if (hasGameScene) { in CommitAndReleaseLayers() 219 if (hasGameScene) { in CommitAndReleaseLayers() 237 if (IsDelayRequired(hgmCore, param, hasGameScene)) { in CommitAndReleaseLayers() 273 …reThread::IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool hasGameScene) in IsDelayRequired() argument 285 if (hasGameScene) { in IsDelayRequired()
|
H A D | rs_hardware_thread.h | 82 bool IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool hasGameScene);
|