Searched refs:hasTangents (Results 1 – 2 of 2) sorted by relevance
121 bool hasTangents = false; in CORE3D_BEGIN_NAMESPACE() member
1179 submesh.hasTangents = true; in SetVertexData()1207 if (!submesh.hasNormals || (submesh.info.tangents && !submesh.hasTangents)) { in SetIndexData()1655 … (!submesh.hasNormals || !submesh.hasUv0 || (submesh.info.tangents && !submesh.hasTangents))) { in GenerateMissingAttributes()1702 if (submesh.info.tangents && !submesh.hasTangents) { in GenerateMissingAttributes()1712 submesh.hasTangents = true; in GenerateMissingAttributes()