Searched refs:hasUv0 (Results 1 – 2 of 2) sorted by relevance
120 bool hasUv0 = false; in CORE3D_BEGIN_NAMESPACE() member
1151 submesh.hasUv0 = true; in SetVertexData()1655 … (!submesh.hasNormals || !submesh.hasUv0 || (submesh.info.tangents && !submesh.hasTangents))) { in GenerateMissingAttributes()1668 … (submesh.hasUv0 ? 0 : submesh.info.vertexCount * sizeof(Math::Vec2))); in GenerateMissingAttributes()1690 if (!submesh.hasUv0) { in GenerateMissingAttributes()1699 submesh.hasUv0 = true; in GenerateMissingAttributes()