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Searched refs:hasUv0 (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h120 bool hasUv0 = false; in CORE3D_BEGIN_NAMESPACE() member
H A Dmesh_builder.cpp1151 submesh.hasUv0 = true; in SetVertexData()
1655 … (!submesh.hasNormals || !submesh.hasUv0 || (submesh.info.tangents && !submesh.hasTangents))) { in GenerateMissingAttributes()
1668 … (submesh.hasUv0 ? 0 : submesh.info.vertexCount * sizeof(Math::Vec2))); in GenerateMissingAttributes()
1690 if (!submesh.hasUv0) { in GenerateMissingAttributes()
1699 submesh.hasUv0 = true; in GenerateMissingAttributes()