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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp116 const uint64_t hashBA = (static_cast<uint64_t>(vec[2u].ui) << 32) | (vec[3u].ui); in hash() local
117 HashCombine(hash, hashRG, hashBA); in hash()