Searched refs:hierarchyRoot (Results 1 – 3 of 3) sorted by relevance
47 void NodeHierarchyController::SetTarget(const IObject::Ptr& hierarchyRoot, HierarchyChangeModeValue… in SetTarget() argument52 target_ = hierarchyRoot; in SetTarget()54 if (!hierarchyRoot) { in SetTarget()58 observer_->SetTarget(hierarchyRoot, mode); in SetTarget()60 if (hierarchyRoot) { in SetTarget()
81 void StartableObjectController::SetTarget(const IObject::Ptr& hierarchyRoot, HierarchyChangeModeVal… in SetTarget() argument87 target_ = hierarchyRoot; in SetTarget()89 if (automatic && !hierarchyRoot) { in SetTarget()92 observer_->SetTarget(hierarchyRoot, mode); in SetTarget()93 if (automatic && hierarchyRoot) { in SetTarget()
2313 Node const* hierarchyRoot = joint; in PrimitiveAttributes() local2314 while (hierarchyRoot->parent) { in PrimitiveAttributes()2315 hierarchyRoot = hierarchyRoot->parent; in PrimitiveAttributes()2319 scene = SceneContainingNode(loadResult.data->scenes, *hierarchyRoot); in PrimitiveAttributes()2323 } else if (!SceneContainsNode(*scene, *hierarchyRoot)) { in PrimitiveAttributes()