Searched refs:highPerformance (Results 1 – 1 of 1) sorted by relevance
165 …string highPerformance = GetContextAttr(vec[i], "powerPreference", 18, 16); // 18 16 powerPreferen… in SetWebGLContextAttributes() local166 if (highPerformance == "high-performance") { in SetWebGLContextAttributes()167 webGlContextAttributes_->powerPreference_ = highPerformance; in SetWebGLContextAttributes()