Searched refs:iArgs (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 240 const RenderVertexBuffer& iArgs = currSubmesh.indirectArgsBuffer; in RenderSubmeshes() local 241 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() 245 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes() 251 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
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H A D | render_node_default_shadow_render_slot.cpp | 377 const RenderVertexBuffer& iArgs = currSubmesh.indirectArgsBuffer; in RenderSubmeshes() local 378 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() 382 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes() 388 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
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H A D | render_node_default_material_render_slot.cpp | 401 const RenderVertexBuffer& iArgs = currSubmesh.indirectArgsBuffer; in RenderSubmeshes() local 402 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() 406 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes() 412 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
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