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Searched refs:iArgs (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp240 const RenderVertexBuffer& iArgs = currSubmesh.indirectArgsBuffer; in RenderSubmeshes() local
241 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes()
245 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
251 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp377 const RenderVertexBuffer& iArgs = currSubmesh.indirectArgsBuffer; in RenderSubmeshes() local
378 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes()
382 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
388 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp401 const RenderVertexBuffer& iArgs = currSubmesh.indirectArgsBuffer; in RenderSubmeshes() local
402 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes()
406 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
412 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()