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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp238 const RenderHandle iaHandle = dc.argsHandle.GetHandle(); in ExecuteFrameGraphics() local
239 const bool indirectDraw = RenderHandleUtil::IsValid(iaHandle); in ExecuteFrameGraphics()
244 cmdList.DrawIndexedIndirect(iaHandle, dc.argsOffset, 1U, 0U); in ExecuteFrameGraphics()
250 cmdList.DrawIndirect(iaHandle, dc.argsOffset, 1U, 0U); in ExecuteFrameGraphics()