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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp415 const array_view<const uint32_t> imageMap, bool multisampledRenderToTexture) in GenerateSubPassFBO() argument
429 const uint32_t original = (ci < imageMap.size()) ? imageMap[ci] : EMPTY_ATTACHMENT; in GenerateSubPassFBO()
452 uint32_t original = (di < imageMap.size()) ? imageMap[di] : EMPTY_ATTACHMENT; in GenerateSubPassFBO()
545 …or<FboHash>& fboMap, array_view<const BindImage> images, const array_view<const uint32_t> imageMap, in ProcessSubPass() argument
608 imageMap[color] = resolve; in MapColorAttachments()
637 imageMap[depth] = resolve; in MapDepthAttachments()
646 array_view<RenderPassSubpassDesc>::iterator end, array_view<uint32_t> imageMap) in UpdateSubpassAttachments() argument
652 if (const auto newColor = imageMap[oldColor]; newColor != EMPTY_ATTACHMENT) { in UpdateSubpassAttachments()
666 if (const auto newDepth = imageMap[oldDepth]; newDepth != EMPTY_ATTACHMENT) { in UpdateSubpassAttachments()
767imageMap = array_view<const uint32_t>(imageMap_)](const RenderPassSubpassDesc& subpass) { in GetFramebufferHandle()
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