Searched refs:img3D (Results 1 – 1 of 1) sorted by relevance
1027 const CopyTexSubImage3DArg* img3D = reinterpret_cast<const CopyTexSubImage3DArg*>(&arg); in CheckCopyTexSubImage() local1028 …if (!WebGLTexture::CheckTextureSize(img3D->zOffset, img3D->depth, texture->GetDepth(arg.target, ar… in CheckCopyTexSubImage()