Searched refs:inDayMoving_ (Results 1 – 2 of 2) sorted by relevance
85 inDayMoving_ = // positin from 0% to 100% (1.0), time from 0ms to 500ms. in CreateMovingAnimation()321 if (inDayMoving_) { in PlayInAnimation()322 inDayMoving_->Play(); in PlayInAnimation()389 if (inDayMoving_) { in StopInAnimation()390 inDayMoving_->Stop(); in StopInAnimation()
149 RefPtr<PickerAnimation> inDayMoving_; variable