Searched refs:inPos (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw.frag | 118 …GetPackVelocityAndNormal(GetFinalCalculatedVelocity(inPos.xyz, inPrevPosI.xyz, cameraIdx), inNorma… 152 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(inPos.xyz, 1.0); 171 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - inPos.xyz; 180 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(inPos.xyz, 1.0); 211 …outVelocityNormal = GetPackVelocityAndNormal(GetFinalCalculatedVelocity(inPos.xyz, inPrevPosI.xyz,… 252 const vec3 V = normalize(camPos.xyz - inPos); 272 shadingData.pos = inPos.xyz; 336 InplaceFogBlock(CORE_CAMERA_FLAGS, inPos.xyz, camPos.xyz, vec4(color, baseColor.a), color); 338 …outVelocityNormal = GetPackVelocityAndNormal(GetFinalCalculatedVelocity(inPos.xyz, inPrevPosI.xyz,…
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H A D | core3d_dm_fw_reflection_plane.frag | 125 const vec3 V = normalize(camPos.xyz - inPos); 137 shadingData.pos = inPos.xyz; 182 InplaceFogBlock(CORE_CAMERA_FLAGS, inPos.xyz, camPos.xyz, vec4(color, baseColor.a), color); 184 …outVelocityNormal = GetPackVelocityAndNormal(GetFinalCalculatedVelocity(inPos.xyz, inPrevPosI.xyz,…
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H A D | core3d_dm_df.frag | 58 …GetPackVelocityAndNormal(GetFinalCalculatedVelocity(inPos.xyz, inPrevPosI.xyz, cameraIdx), inNorma… 84 …GetPackVelocityAndNormal(GetFinalCalculatedVelocity(inPos.xyz, inPrevPosI.xyz, cameraIdx), inNorma… 136 …outVelocityNormal = GetPackVelocityAndNormal(GetFinalCalculatedVelocity(inPos.xyz, inPrevPosI.xyz,…
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/ohos5.0/foundation/arkui/ace_engine/frameworks/base/utils/ |
H A D | utf.cpp | 97 size_t inPos = 0; in ConvertRegionUtf8ToUtf16() local 99 while (inPos < mutf8Len) { in ConvertRegionUtf8ToUtf16() 100 auto [pair, nbytes] = ConvertMUtf8ToUtf16Pair(mutf8In, mutf8Len - inPos); in ConvertRegionUtf8ToUtf16() 104 inPos += nbytes; in ConvertRegionUtf8ToUtf16()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inout_common.h | 45 layout(location = 0) in vec3 inPos; // worldspace
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/ohos5.0/foundation/arkui/ui_lite/interfaces/kits/common/ |
H A D | text.h | 107 void InitData(uint16_t inFontId, uint8_t inFontSize, uint32_t inLetter, Point inPos, in InitData() 115 pos = inPos; in InitData()
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