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Searched refs:inputResources_ (Results 1 – 20 of 20) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_bloom.cpp82 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in InitNode()
83 GetBindableImage(inputResources_.customOutputImages[0]), postProcessUbo_.GetHandle(), in InitNode()
96 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
101 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in PreExecuteFrame()
102 GetBindableImage(inputResources_.customOutputImages[0]), postProcessUbo_.GetHandle(), in PreExecuteFrame()
146 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
H A Drender_node_mip_chain_post_process.cpp174 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
198 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
300 if ((!inputResources_.customOutputImages.empty())) in GetBaseRenderPass()
301 imageHandle = inputResources_.customOutputImages[0].handle; in GetBaseRenderPass()
497 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
517 if (!inputResources_.samplers.empty()) { in ParseRenderNodeInputs()
518 … if (auto pos = std::find_if(inputResources_.samplers.cbegin(), inputResources_.samplers.cend(), in ParseRenderNodeInputs()
524 pos != inputResources_.samplers.cend()) { in ParseRenderNodeInputs()
551 if (jsonInputs_.inputIdx < inputResources_.customInputImages.size()) { in UpdateImageData()
552 builtInVariables_.input = inputResources_.customInputImages[jsonInputs_.inputIdx].handle; in UpdateImageData()
[all …]
H A Drender_node_back_buffer.cpp89 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode()
102 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
103 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
220 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
H A Drender_node_single_post_process.cpp216 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
279 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteSinglePostProcess()
498 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitCreateBinders()
499 if (NeedsAutoBindingSet0(inputResources_)) { in InitCreateBinders()
553 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
593 if (jsonInputs_.inputIdx < inputResources_.customInputImages.size()) { in UpdateImageData()
594 builtInVariables_.input = inputResources_.customInputImages[jsonInputs_.inputIdx].handle; in UpdateImageData()
596 if (jsonInputs_.outputIdx < inputResources_.customOutputImages.size()) { in UpdateImageData()
597 builtInVariables_.output = inputResources_.customOutputImages[jsonInputs_.outputIdx].handle; in UpdateImageData()
H A Drender_node_compute_generic.cpp94 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode()
114 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
115 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
244 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
H A Drender_node_fullscreen_generic.cpp78 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in RENDER_BEGIN_NAMESPACE()
101 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
102 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
235 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
H A Drender_node_bloom.h69 RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_back_buffer.h74 RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_compute_generic.h72 RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_fullscreen_generic.h71 RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_mip_chain_post_process.h116 RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_single_post_process.h118 RenderNodeHandles::InputResources inputResources_; variable
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp202 (RenderHandleUtil::IsValid(inputResources_.customOutputImages[0].handle))) { in Init()
218 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecute()
415 (RenderHandleUtil::IsValid(inputResources_.customOutputImages[0].handle))) { in PreExecute()
1034 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
1063 … if (inputResources_.customInputImages.empty() || inputResources_.customOutputImages.empty()) { in UpdateImageData()
1067 images_.input.handle = inputResources_.customInputImages[0].handle; in UpdateImageData()
1068 images_.output.handle = inputResources_.customOutputImages[0].handle; in UpdateImageData()
1069 if (jsonInputs_.depthIndex < inputResources_.customInputImages.size()) { in UpdateImageData()
1072 if (jsonInputs_.velocityIndex < inputResources_.customInputImages.size()) { in UpdateImageData()
1075 if (jsonInputs_.historyIndex < inputResources_.customInputImages.size()) { in UpdateImageData()
[all …]
H A Drender_node_post_process_util.h85 RenderNodeHandles::InputResources inputResources_; variable
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp262 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
291 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteSinglePostProcess()
584 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitCreateBinders()
585 if (NeedsAutoBindingSet0(inputResources_)) { in InitCreateBinders()
645 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
682 if (jsonInputs_.inputIdx < inputResources_.customInputImages.size()) { in UpdateImageData()
683 builtInVariables_.input = inputResources_.customInputImages[jsonInputs_.inputIdx].handle; in UpdateImageData()
685 if (jsonInputs_.outputIdx < inputResources_.customOutputImages.size()) { in UpdateImageData()
686 builtInVariables_.output = inputResources_.customOutputImages[jsonInputs_.outputIdx].handle; in UpdateImageData()
H A Drender_node_default_material_deferred_shading.cpp158 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
159 …renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in ExecuteFrame()
466 …renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in CreateDescriptorSets()
476 bool valid = CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.buffers); in CreateDescriptorSets()
477 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.images); in CreateDescriptorSets()
478 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.samplers); in CreateDescriptorSets()
576 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
H A Drender_node_camera_cubemap.h142 RENDER_NS::RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_camera_single_post_process.h159 RENDER_NS::RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_default_material_deferred_shading.h128 RENDER_NS::RenderNodeHandles::InputResources inputResources_; variable
H A Drender_node_camera_cubemap.cpp563 if (jsonInputs_.outputIdx < inputResources_.customOutputImages.size()) { in UpdateImageData()
564 builtInVariables_.output = inputResources_.customOutputImages[jsonInputs_.outputIdx].handle; in UpdateImageData()