Searched refs:intsNum (Results 1 – 1 of 1) sorted by relevance
329 uint32_t intsNum = 0; in BufferHandleUnpack() local332 DISPLAY_CHK_RETURN(unpacker.ReadUint32(intsNum) == false, HDF_FAILURE, in BufferHandleUnpack()334 if (fdsNum == UINT32_MAX && intsNum == UINT32_MAX) { in BufferHandleUnpack()338 BufferHandle *handle = AllocateBufferHandle(fdsNum, intsNum); in BufferHandleUnpack()