Searched refs:isAdditive (Results 1 – 5 of 5) sorted by relevance
106 auto animationValue = GetAnimationValue(fraction, isAdditive); in UpdateAnimationValue()112 T GetAnimationValue(const float fraction, const bool isAdditive) in GetAnimationValue() argument116 if (isAdditive && property_ != nullptr) { in GetAnimationValue()210 auto animationValue = GetAnimationValue(fraction, isAdditive); in UpdateAnimationValue()216 T GetAnimationValue(const float fraction, const bool isAdditive) in GetAnimationValue() argument219 return GetDurationKeyframeAnimationValue(fraction, isAdditive); in GetAnimationValue()237 if (isAdditive && property_ != nullptr) { in GetAnimationValue()269 if (isAdditive && property_ != nullptr) { in GetDurationKeyframeAnimationValue()435 auto animationValue = GetAnimationValue(time, isAdditive); in UpdateAnimationValue()441 T GetAnimationValue(const float time, const bool isAdditive) in GetAnimationValue() argument[all …]
36 void SetAdditive(bool isAdditive);
37 void RSPropertyAnimation::SetAdditive(bool isAdditive) in SetAdditive() argument39 isAdditive_ = isAdditive; in SetAdditive()
38 void SetAdditive(bool isAdditive);
41 void RSRenderPropertyAnimation::SetAdditive(bool isAdditive) in SetAdditive() argument48 isAdditive_ = isAdditive; in SetAdditive()