Searched refs:isAngular (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_position.h | 45 void Set(const Vec3& pos, AnimatableFloat distance, bool isAngular) in Set() argument 49 isAngular_ = isAngular; in Set() 62 void SetIsAngular(bool isAngular) in SetIsAngular() argument 64 isAngular_ = isAngular; in SetIsAngular()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/ |
H A D | position.h | 37 void SetIsAngular(bool isAngular) in SetIsAngular() argument 39 isAngular_ = isAngular; in SetIsAngular()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
H A D | model_view_impl.cpp | 60 … AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, AnimatableFloat distance, bool isAngular) in SetCameraPosition() argument 62 GET_COMPONENT_OR_RETURN()->SetCameraPosition(x, y, z, distance, isAngular); in SetCameraPosition()
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H A D | model_view_impl.h | 31 AnimatableFloat distance, bool isAngular) override;
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/ |
H A D | scene_viewer_component.h | 94 AnimatableFloat distance, bool isAngular) in SetCameraPosition() argument 96 cameraPosition_.Set(x, y, z, distance, isAngular); in SetCameraPosition()
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