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Searched refs:isAngular (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_position.h45 void Set(const Vec3& pos, AnimatableFloat distance, bool isAngular) in Set() argument
49 isAngular_ = isAngular; in Set()
62 void SetIsAngular(bool isAngular) in SetIsAngular() argument
64 isAngular_ = isAngular; in SetIsAngular()
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H A Dposition.h37 void SetIsAngular(bool isAngular) in SetIsAngular() argument
39 isAngular_ = isAngular; in SetIsAngular()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dmodel_view_impl.cpp60 … AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, AnimatableFloat distance, bool isAngular) in SetCameraPosition() argument
62 GET_COMPONENT_OR_RETURN()->SetCameraPosition(x, y, z, distance, isAngular); in SetCameraPosition()
H A Dmodel_view_impl.h31 AnimatableFloat distance, bool isAngular) override;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H A Dscene_viewer_component.h94 AnimatableFloat distance, bool isAngular) in SetCameraPosition() argument
96 cameraPosition_.Set(x, y, z, distance, isAngular); in SetCameraPosition()