Searched refs:isEffectivelyEnabled (Results 1 – 1 of 1) sorted by relevance
1291 bool isEffectivelyEnabled; member1299 info.isEffectivelyEnabled = parentEnabled; in ProcessNode()1307 info.isEffectivelyEnabled = info.isEffectivelyEnabled && nodeEnabled; in ProcessNode()1308 if (nc->effectivelyEnabled != info.isEffectivelyEnabled) { in ProcessNode()1309 ScopedHandle<NodeComponent>(handle)->effectivelyEnabled = info.isEffectivelyEnabled; in ProcessNode()1335 if (nodeInfo.isEffectivelyEnabled && row->IsValidComponentId(LOCAL_INDEX)) { in UpdateTransformations()1357 if (nodeInfo.isEffectivelyEnabled || nodeInfo.effectivelyEnabledChanged) { in UpdateTransformations()1360 … stack.push_back(State { static_cast<SceneNode*>(child), pm, nodeInfo.isEffectivelyEnabled }); in UpdateTransformations()