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Searched refs:isEffectivelyEnabled (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp1291 bool isEffectivelyEnabled; member
1299 info.isEffectivelyEnabled = parentEnabled; in ProcessNode()
1307 info.isEffectivelyEnabled = info.isEffectivelyEnabled && nodeEnabled; in ProcessNode()
1308 if (nc->effectivelyEnabled != info.isEffectivelyEnabled) { in ProcessNode()
1309 ScopedHandle<NodeComponent>(handle)->effectivelyEnabled = info.isEffectivelyEnabled; in ProcessNode()
1335 if (nodeInfo.isEffectivelyEnabled && row->IsValidComponentId(LOCAL_INDEX)) { in UpdateTransformations()
1357 if (nodeInfo.isEffectivelyEnabled || nodeInfo.effectivelyEnabledChanged) { in UpdateTransformations()
1360 … stack.push_back(State { static_cast<SceneNode*>(child), pm, nodeInfo.isEffectivelyEnabled }); in UpdateTransformations()