Searched refs:isRendererPaused_ (Results 1 – 2 of 2) sorted by relevance
83 isRendererPaused_ = true; in OnInterrupt()130 cb->isRendererPaused_ = false; in WriteBuffer()135 !cb->isRendererPaused_ && !cb->isRendererStopped_ && !cb->isStopInProgress_) { in WriteBuffer()145 cb->isRendererPaused_ = true; in WriteBuffer()
31 bool isRendererPaused_ = false; variable