Searched refs:isSystemOperation (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/multimedia/player_framework/services/services/player/server/ |
H A D | player_server_state.cpp | 49 int32_t PlayerServer::BaseState::Pause(bool isSystemOperation) in Pause() argument 51 (void)isSystemOperation; in Pause() 319 int32_t PlayerServer::PlayingState::Pause(bool isSystemOperation) in Pause() argument 321 return server_.HandlePause(isSystemOperation); in Pause() 428 int32_t PlayerServer::PausedState::Pause(bool isSystemOperation) in Pause() argument
|
H A D | player_server_state.h | 30 virtual int32_t Pause(bool isSystemOperation); 121 int32_t Pause(bool isSystemOperation) override; 145 int32_t Pause(bool isSystemOperation) override;
|
H A D | player_server.h | 200 int32_t OnPause(bool isSystemOperation); 205 int32_t HandlePause(bool isSystemOperation);
|
H A D | player_server.cpp | 604 int32_t PlayerServer::OnPause(bool isSystemOperation) in OnPause() argument 609 auto pauseTask = std::make_shared<TaskHandler<void>>([this, isSystemOperation]() { in OnPause() 612 (void)currState->Pause(isSystemOperation); in OnPause() 622 int32_t PlayerServer::HandlePause(bool isSystemOperation) in HandlePause() argument 626 int32_t ret = playerEngine_->Pause(isSystemOperation); in HandlePause()
|
/ohos5.0/foundation/multimedia/player_framework/services/engine/histreamer/player/ |
H A D | hiplayer_impl.h | 109 int32_t Pause(bool isSystemOperation) override; 155 void OnStateChanged(PlayerStateId state, bool isSystemOperation = false); 191 …void UpdateStateNoLock(PlayerStates newState, bool notifyUpward = true, bool isSystemOperation = f…
|
H A D | hiplayer_impl.cpp | 821 int32_t HiPlayerImpl::Pause(bool isSystemOperation) in Pause() argument 836 OnStateChanged(PlayerStateId::PAUSE, isSystemOperation); in Pause() 2454 …d HiPlayerImpl::UpdateStateNoLock(PlayerStates newState, bool notifyUpward, bool isSystemOperation) in UpdateStateNoLock() argument 2467 if (isSystemOperation) { in UpdateStateNoLock() 2727 …e__((no_sanitize("cfi"))) HiPlayerImpl::OnStateChanged(PlayerStateId state, bool isSystemOperation) in OnStateChanged() argument 2741 UpdateStateNoLock(TransStateId2PlayerState(state), true, isSystemOperation); in OnStateChanged()
|
/ohos5.0/foundation/multimedia/player_framework/services/services/engine_intf/ |
H A D | i_player_engine.h | 82 virtual int32_t Pause(bool isSystemOperation) = 0;
|