Searched refs:jointsHandle (Results 1 – 2 of 2) sorted by relevance
406 if (const auto jointsHandle = skinJointsManager_.Read(skinIbmEntity); jointsHandle) { in CreateInstance() local407 const auto joints = array_view(jointsHandle->jointEntities, jointsHandle->count); in CreateInstance()
2004 auto jointsHandle = skinJointsManager->Write(*skinEntityIt); in AddSkinJointsComponents() local2005 … jointsHandle->count = Math::min(countof(jointsHandle->jointEntities), skin->joints.size()); in AddSkinJointsComponents()2006 auto jointEntities = array_view(jointsHandle->jointEntities, jointsHandle->count); in AddSkinJointsComponents()2007 …transform(skin->joints.begin(), skin->joints.begin() + static_cast<ptrdiff_t>(jointsHandle->count), in AddSkinJointsComponents()2042 …if (auto jointsHandle = skinJointsManager->Read(gltfResourceData.skins[skinIndex]); jointsHandle) { in CreateSkinComponents() local2044 … joints.end(), jointsHandle->jointEntities, jointsHandle->jointEntities + jointsHandle->count); in CreateSkinComponents()