Searched refs:linearAllocator_ (Results 1 – 2 of 2) sorted by relevance
65 …linearAllocator_.allocators.push_back(make_unique<LinearAllocator>(memAllocationByteSize, MEMORY_A… in RenderBarrierList()80 if (!linearAllocator_.allocators.empty()) { in BeginFrame()81 linearAllocator_.currentIndex = 0; in BeginFrame()82 if (linearAllocator_.allocators.size() == 1) { // size is good for this frame in BeginFrame()83 linearAllocator_.allocators[linearAllocator_.currentIndex]->Reset(); in BeginFrame()84 } else if (linearAllocator_.allocators.size() > 1) { in BeginFrame()87 for (auto& ref : linearAllocator_.allocators) { in BeginFrame()92 linearAllocator_.allocators.clear(); in BeginFrame()95 … linearAllocator_.allocators.push_back(make_unique<LinearAllocator>(fullByteSize, alignment)); in BeginFrame()105 AllocateBarrierListMemory(linearAllocator_, sizeof(BarrierPointBarrierList))); in AddBarriersToBarrierPoint()[all …]
78 LinearAllocatorStruct linearAllocator_; in RENDER_BEGIN_NAMESPACE() local