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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp167 for (uint32_t matIdx = 0; matIdx < materialUniforms.size(); ++matIdx) { in UpdateMaterialBuffers() local
168 … const RenderDataDefaultMaterial::AllMaterialUniforms& uniforms = materialUniforms[matIdx]; in UpdateMaterialBuffers()
177 … const auto materialCustomProperties = dataStoreMaterial.GetMaterialCustomPropertyData(matIdx); in UpdateMaterialBuffers()