Searched refs:matIdx (Results 1 – 1 of 1) sorted by relevance
167 for (uint32_t matIdx = 0; matIdx < materialUniforms.size(); ++matIdx) { in UpdateMaterialBuffers() local168 … const RenderDataDefaultMaterial::AllMaterialUniforms& uniforms = materialUniforms[matIdx]; in UpdateMaterialBuffers()177 … const auto materialCustomProperties = dataStoreMaterial.GetMaterialCustomPropertyData(matIdx); in UpdateMaterialBuffers()