Searched refs:materials_ (Results 1 – 1 of 1) sorted by relevance
553 for (auto&& ite : materials_) { in RemoveMaterial()575 for (auto& material : materials_) { in GetMaterials()601 if (auto it = materials_.find(name.substr(ix)); it != materials_.end()) { in GetMaterial()608 for (auto entry : materials_) { in GetMaterial()617 if (auto it = materials_.find(name.substr(ix)); it != materials_.end()) { in GetMaterial()805 materials_.clear(); in DetachScene()1309 if (CacheNode<SCENE_NS::IMaterial>("material", node, materials_, relmat) || in UpdateCachedReference()1377 if (auto ite = materials_.find(name); ite != materials_.end()) { in ReleaseMaterial()1379 materials_.erase(ite); in ReleaseMaterial()1741 BASE_NS::unordered_map<BASE_NS::string, SCENE_NS::IMaterial::WeakPtr> materials_; member in __anon3577c0ce0110::SceneImpl