Searched refs:maxCubeMapTextureLevel (Results 1 – 1 of 1) sorted by relevance
80 static GLint maxCubeMapTextureLevel = 0; in GetMaxTextureLevelForTarget() local104 if (maxCubeMapTextureLevel != 0) { in GetMaxTextureLevelForTarget()105 return maxCubeMapTextureLevel; in GetMaxTextureLevelForTarget()108 maxCubeMapTextureLevel = ComputeTextureLevel(max, max, 1); in GetMaxTextureLevelForTarget()109 return maxCubeMapTextureLevel; in GetMaxTextureLevelForTarget()