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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2413 const uint32_t minBinding = Math::min(vertexAttribBinds_, decldata.attributeDescriptionCount); in BindVertexInputs() local
2414 for (uint32_t i = 0; i < minBinding; ++i) { in BindVertexInputs()