Home
last modified time | relevance | path

Searched refs:minSampleShading (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp436 float minSampleShading = 0.0f; in GraphicsPipelineStateObjectVk() local
446 minSampleShading = deviceVk.GetFeatureConfigurations().minSampleShading; in GraphicsPipelineStateObjectVk()
460 minSampleShading, // minSampleShading in GraphicsPipelineStateObjectVk()
H A Ddevice_vk.h179 float minSampleShading { 0.25f };