Searched refs:minSampleShading (Results 1 – 2 of 2) sorted by relevance
436 float minSampleShading = 0.0f; in GraphicsPipelineStateObjectVk() local446 minSampleShading = deviceVk.GetFeatureConfigurations().minSampleShading; in GraphicsPipelineStateObjectVk()460 minSampleShading, // minSampleShading in GraphicsPipelineStateObjectVk()
179 float minSampleShading { 0.25f };