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Searched refs:monoState (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/multimedia/audio_framework/test/fuzztest/audioserverbalance_fuzzer/
H A Daudio_server_balance_fuzzer.cpp57 bool monoState = Convert2Bool(rawData); in AudioServerMonoFuzzer() local
59 data.WriteBool(monoState); in AudioServerMonoFuzzer()
/ohos5.0/foundation/multimedia/audio_framework/services/audio_policy/test/example/
H A Daudio_policy_test.cpp505 bool monoState = (monoValue != 0); in HandleAudioBalanceState() local
506 audioSystemMgr->SetAudioMonoState(monoState); in HandleAudioBalanceState()
507 cout << "Audio mono state: " << (monoState? "true" : "false") << endl; in HandleAudioBalanceState()
/ohos5.0/foundation/multimedia/audio_framework/interfaces/inner_api/native/audiomanager/include/
H A Daudio_system_manager.h920 void SetAudioMonoState(bool monoState);
/ohos5.0/foundation/multimedia/audio_framework/services/audio_service/client/src/
H A Daudio_system_manager.cpp956 void AudioSystemManager::SetAudioMonoState(bool monoState) in SetAudioMonoState() argument
960 gasp->SetAudioMonoState(monoState); in SetAudioMonoState()