Searched refs:monoState (Results 1 – 4 of 4) sorted by relevance
57 bool monoState = Convert2Bool(rawData); in AudioServerMonoFuzzer() local59 data.WriteBool(monoState); in AudioServerMonoFuzzer()
505 bool monoState = (monoValue != 0); in HandleAudioBalanceState() local506 audioSystemMgr->SetAudioMonoState(monoState); in HandleAudioBalanceState()507 cout << "Audio mono state: " << (monoState? "true" : "false") << endl; in HandleAudioBalanceState()
920 void SetAudioMonoState(bool monoState);
956 void AudioSystemManager::SetAudioMonoState(bool monoState) in SetAudioMonoState() argument960 gasp->SetAudioMonoState(monoState); in SetAudioMonoState()