Searched refs:monthDaysRender (Results 1 – 2 of 2) sorted by relevance
131 auto monthDaysRender = monthDays->GetRenderContext(); in PlayOldColumnOpacityInAnimation() local133 CHECK_NULL_VOID(monthDaysRender); in PlayOldColumnOpacityInAnimation()165 monthDaysRender->UpdateOpacity(1); in PlayOldColumnOpacityInAnimation()168 [monthDaysRender, timePickerRender]() { in PlayOldColumnOpacityInAnimation()169 CHECK_NULL_VOID(monthDaysRender); in PlayOldColumnOpacityInAnimation()171 monthDaysRender->UpdateOpacity(0); in PlayOldColumnOpacityInAnimation()251 auto monthDaysRender = monthDays->GetRenderContext(); in PlayOldColumnOpacityOutAnimation() local282 monthDaysRender->UpdateOpacity(0); in PlayOldColumnOpacityOutAnimation()285 [monthDaysRender, timePickerRender]() { in PlayOldColumnOpacityOutAnimation()286 CHECK_NULL_VOID(monthDaysRender); in PlayOldColumnOpacityOutAnimation()[all …]
2944 auto monthDaysRender = monthDays->GetRenderContext(); variable2945 ASSERT_NE(monthDaysRender, nullptr);2951 EXPECT_FLOAT_EQ(monthDaysRender->GetOpacityValue(), 0);2971 monthDaysRender->UpdateOpacity(0.0f);2974 EXPECT_FLOAT_EQ(monthDaysRender->GetOpacityValue(), 0);2983 monthDaysRender->UpdateOpacity(0.0f);2986 EXPECT_FLOAT_EQ(monthDaysRender->GetOpacityValue(), 0);