Searched refs:msaaDesc (Results 1 – 1 of 1) sorted by relevance
397 GpuImageDesc msaaDesc = desc; in CreateColorTargets() local399 msaaDesc.format = targetDesc.format; in CreateColorTargets()401 msaaDesc.engineCreationFlags |= CORE_ENGINE_IMAGE_CREATION_RESET_STATE_ON_FRAME_BORDERS; in CreateColorTargets()402 msaaDesc.sampleCountFlags = CORE_SAMPLE_COUNT_4_BIT; in CreateColorTargets()404 msaaDesc.memoryPropertyFlags = in CreateColorTargets()411 createdTargets.colorMsaa = gpuResourceMgr.Create(createdTargets.colorMsaa, msaaDesc); in CreateColorTargets()446 GpuImageDesc msaaDesc = desc; in CreateDepthTargets() local447 msaaDesc.engineCreationFlags |= CORE_ENGINE_IMAGE_CREATION_RESET_STATE_ON_FRAME_BORDERS; in CreateDepthTargets()448 msaaDesc.sampleCountFlags = CORE_SAMPLE_COUNT_4_BIT; in CreateDepthTargets()452 msaaDesc.memoryPropertyFlags = in CreateDepthTargets()[all …]