Searched refs:multiRenderPassStore (Results 1 – 2 of 2) sorted by relevance
569 stateCache_.multiRenderPassStore.renderPasses.clear(); in BeginFrame()570 stateCache_.multiRenderPassStore.firstRenderPassBarrierList = nullptr; in BeginFrame()571 stateCache_.multiRenderPassStore.firstBarrierPointIndex = ~0u; in BeginFrame()572 stateCache_.multiRenderPassStore.supportOpen = false; in BeginFrame()661 if (stateCache.multiRenderPassStore.supportOpen && in ProcessRenderNodeGraphNodeStores()666 stateCache.multiRenderPassStore.supportOpen = in ProcessRenderNodeGraphNodeStores()905 params.stateCache.multiRenderPassStore.renderPasses[0] }; in BeginRenderPassHandleDependency()918 params.stateCache.multiRenderPassStore.firstBarrierPointIndex = in BeginRenderPassHandleDependency()1027 stateCache.multiRenderPassStore.renderPasses.clear(); in RenderCommand()1029 stateCache.multiRenderPassStore.firstBarrierPointIndex = ~0u; in RenderCommand()[all …]
114 MultiRenderPassStore multiRenderPassStore; member