Searched refs:multisampledRenderToTexture (Results 1 – 1 of 1) sorted by relevance
317 uint32_t& height, uint32_t views, bool isStarted, bool multisampledRenderToTexture) in BindToFboMultisampled() argument356 if (views && multisampledRenderToTexture && isTrans && in BindToFboMultisampled()374 } else if (multisampledRenderToTexture && isTrans && in BindToFboMultisampled()415 const array_view<const uint32_t> imageMap, bool multisampledRenderToTexture) in GenerateSubPassFBO() argument438 multisampledRenderToTexture); in GenerateSubPassFBO()460 (colorAttachmentCount) || (resolveAttachmentCount), multisampledRenderToTexture); in GenerateSubPassFBO()546 const RenderPassSubpassDesc& sb, bool multisampledRenderToTexture) in ProcessSubPass() argument578 multisampledRenderToTexture); in ProcessSubPass()