Searched refs:multisampledRenderToTexture_ (Results 1 – 4 of 4) sorted by relevance
74 bool multisampledRenderToTexture_ = false; variable
681 … multisampledRenderToTexture_ = device_.HasExtension("GL_EXT_multisampled_render_to_texture2");769 … subpass.viewMask ? multiViewMultisampledRenderToTexture_ : multisampledRenderToTexture_); in GetFramebufferHandle()807 if (!multisampledRenderToTexture_) { in FilterRenderPass()
300 bool multisampledRenderToTexture_ = false; variable
722 … multisampledRenderToTexture_ = device_.HasExtension("GL_EXT_multisampled_render_to_texture2"); in RenderBackendGLES()1453 if (multisampledRenderToTexture_) { in RenderCommandBeginRenderPass()