Searched refs:nameComponentManager_ (Results 1 – 3 of 3) sorted by relevance
520 { *nameComponentManager_, ComponentQuery::Operation::OPTIONAL }, in CreateDefaultEcs()774 nameComponentManager_ = {}; in ResetScene()1338 if (auto handle = nameComponentManager_->Read(entity)) { in GetEntityName()1591 if (!nameComponentManager_->HasComponent(entity)) { in RenameEntity()1592 nameComponentManager_->Create(entity); in RenameEntity()1594 if (auto nameHandle = nameComponentManager_->Write(entity)) { in RenameEntity()1834 nameComponentManager_->Create(entity); in BindUIBitmap()1835 auto component = nameComponentManager_->Get(entity); in BindUIBitmap()1837 nameComponentManager_->Set(entity, component); in BindUIBitmap()2654 if (auto nameHandle = nameComponentManager_->Read(entity)) { in IsMultiMeshChild()[all …]
571 CORE3D_NS::INameComponentManager* nameComponentManager_ {};
505 : nameComponentManager_(nameComponentManager), nodeComponentManager_(nodeComponentManager), in NodeCache()575 if (const auto nameId = nameComponentManager_.GetComponentId(entity); in GetName()577 return nameComponentManager_.Get(entity).name; in GetName()585 if (ScopedHandle<NameComponent> data = nameComponentManager_.Write(entity); data) { in SetName()974 INameComponentManager& nameComponentManager_; member in NodeSystem::NodeCache