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Searched refs:nameHandle (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp126 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets() local
127 if (nameHandle->name.empty()) { in UpdateTrackTargets()
130 … if (auto targetNode = node->LookupNodeByPath(nameHandle->name); targetNode) { in UpdateTrackTargets()
325 if (auto nameHandle = nameManager_->Read(track->GetEntity()); nameHandle) { in TryResolveAnimationRoot() local
327 path = nameHandle->name; in TryResolveAnimationRoot()
H A Dasset_loader.cpp520 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets() local
521 … if (auto targetNode = node->LookupNodeByPath(nameHandle->name); targetNode) { in UpdateTrackTargets()
H A Dscene_holder.cpp1594 if (auto nameHandle = nameComponentManager_->Write(entity)) { in RenameEntity() local
1595 nameHandle->name = name; in RenameEntity()
2654 if (auto nameHandle = nameComponentManager_->Read(entity)) { in IsMultiMeshChild() local
2655 auto name = BASE_NS::string_view(nameHandle->name.data(), nameHandle->name.size()); in IsMultiMeshChild()
2873 if (auto nameHandle = nameComponentManager_->Write(clone)) { in SetInstanceCountMultimeshArray() local
2876 nameHandle->name = postFixed; in SetInstanceCountMultimeshArray()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp708 if (const auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in GetAnimationTarget() local
709 nodePath = nameHandle->name; in GetAnimationTarget()
848 if (auto nameHandle = nameManager->Read(animationManager->GetEntity(i)); nameHandle) { in ExportGltfAnimations() local
849 exportAnimation->name = nameHandle->name; in ExportGltfAnimations()
1222 if (const auto nameHandle = nameManager.Read(materialEntity); nameHandle) { in ExportGltfMaterials() local
1223 name = nameHandle->name; in ExportGltfMaterials()
H A Dgltf2_importer.cpp1843 ScopedHandle<NameComponent> nameHandle = nameManager.Write(entity); in CreateName() local
1844 nameHandle->name = node.name; in CreateName()
2332 ScopedHandle<NameComponent> nameHandle = nameManager.Write(sceneEntity); in ImportScene() local
2333 nameHandle->name = scene->name; in ImportScene()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp783 if (auto nameHandle = nameManager_.Read(trackEntity); nameHandle) { in CreatePlayback() local
784 if (auto targetNode = node.LookupNodeByPath(nameHandle->name); targetNode) { in CreatePlayback()
787 … CORE_LOG_D("Cannot find target node for animation track '%s'.", nameHandle->name.data()); in CreatePlayback()
H A Drender_system.cpp294 if (ScopedHandle<const NameComponent> nameHandle = nameMgr->Read(entity); in GetPostProcessName() local
295 nameHandle && (!nameHandle->name.empty())) { in GetPostProcessName()
296 … return fixed_string<RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> { nameHandle->name }; in GetPostProcessName()
325 if (ScopedHandle<const NameComponent> nameHandle = nameMgr.Read(entity); in GetCameraName() local
326 nameHandle && (!nameHandle->name.empty())) { in GetCameraName()
327 ret.append(nameHandle->name); in GetCameraName()