Home
last modified time | relevance | path

Searched refs:nameToClientHandle_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp453 if (auto iter = nameToClientHandle_.find(path); iter != nameToClientHandle_.end()) { in CreateClientData()
480 nameToClientHandle_[path] = clientHandle; in CreateClientData()
534 baseHandleIter != nameToClientHandle_.cend()) { in Create()
621 baseHandleIter != nameToClientHandle_.cend()) { in Create()
646 if (!nameToClientHandle_.contains(name)) { in AddAdditionalNameForHandle()
647 nameToClientHandle_[name] = rawHandle; in AddAdditionalNameForHandle()
831 const RenderHandle handle = GetHandle(path, nameToClientHandle_); in GetShaderHandle()
849 const RenderHandle handle = GetHandle(fullName, nameToClientHandle_); in GetShaderHandle()
1647 if (const auto iter = nameToClientHandle_.find(uri); iter != nameToClientHandle_.cend()) { in ReloadShaderFile()
1698 eraseIndexData(nameToClientHandle_, handle); in DestroyShader()
[all …]
H A Dshader_manager.h346 BASE_NS::unordered_map<BASE_NS::string, RenderHandle> nameToClientHandle_; variable