Searched refs:nameToClientHandle_ (Results 1 – 2 of 2) sorted by relevance
453 if (auto iter = nameToClientHandle_.find(path); iter != nameToClientHandle_.end()) { in CreateClientData()480 nameToClientHandle_[path] = clientHandle; in CreateClientData()534 baseHandleIter != nameToClientHandle_.cend()) { in Create()621 baseHandleIter != nameToClientHandle_.cend()) { in Create()646 if (!nameToClientHandle_.contains(name)) { in AddAdditionalNameForHandle()647 nameToClientHandle_[name] = rawHandle; in AddAdditionalNameForHandle()831 const RenderHandle handle = GetHandle(path, nameToClientHandle_); in GetShaderHandle()849 const RenderHandle handle = GetHandle(fullName, nameToClientHandle_); in GetShaderHandle()1647 if (const auto iter = nameToClientHandle_.find(uri); iter != nameToClientHandle_.cend()) { in ReloadShaderFile()1698 eraseIndexData(nameToClientHandle_, handle); in DestroyShader()[all …]
346 BASE_NS::unordered_map<BASE_NS::string, RenderHandle> nameToClientHandle_; variable