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Searched refs:nameToId (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp363 …if (const auto iter = renderSlotIds_.nameToId.find(renderSlot); iter != renderSlotIds_.nameToId.ce… in CreateRenderSlotId()
367 renderSlotIds_.nameToId[renderSlot] = renderSlotId; in CreateRenderSlotId()
376 for (const auto& ref : renderSlotIds_.nameToId) { in GetRenderSlotName()
388 for (const auto& ref : category_.nameToId) { in GetCategoryName()
433 if (const auto iter = category_.nameToId.find(name); iter != category_.nameToId.cend()) { in CreateCategoryId()
437 category_.nameToId[name] = id; in CreateCategoryId()
1117 …if (const auto iter = renderSlotIds_.nameToId.find(renderSlot); iter != renderSlotIds_.nameToId.ce… in GetRenderSlotId()
H A Dshader_manager.h393 BASE_NS::unordered_map<BASE_NS::string, uint32_t> nameToId; member
399 BASE_NS::unordered_map<BASE_NS::string, uint32_t> nameToId; member