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Searched refs:nameToIndex (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp940 …if (auto nameIter = graphicsStates_.nameToIndex.find(fullName); nameIter != graphicsStates_.nameTo… in CreateGraphicsState()
993 …if (const auto iter = graphicsStates_.nameToIndex.find(path); iter != graphicsStates_.nameToIndex.… in GetGraphicsStateHandle()
1006 …if (const auto iter = graphicsStates_.nameToIndex.find(fullName); iter != graphicsStates_.nameToIn… in GetGraphicsStateHandle()
1183 … if (const auto iter = shaderVid_.nameToIndex.find(path); iter != shaderVid_.nameToIndex.cend()) { in GetVertexInputDeclarationHandle()
1223 …if (auto nameIter = shaderVid_.nameToIndex.find(createInfo.path); nameIter != shaderVid_.nameToInd… in CreateVertexInputDeclaration()
1300 if (const auto iter = pl_.nameToIndex.find(path); iter != pl_.nameToIndex.cend()) { in GetPipelineLayoutHandle()
1476 if (auto nameIter = pl_.nameToIndex.find(createInfo.path); nameIter != pl_.nameToIndex.end()) { in CreatePipelineLayout()
1564 auto& nameToIdx = shaderModules_.nameToIndex; in CreateShaderModule()
1769 eraseIndexData(pl_.nameToIndex, index); in DestroyPipelineLayout()
1789 eraseIndexData(shaderVid_.nameToIndex, index); in DestroyVertexInputDeclaration()
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H A Dshader_manager.h334 BASE_NS::unordered_map<BASE_NS::string, uint32_t> nameToIndex; member
453 BASE_NS::unordered_map<BASE_NS::string, uint32_t> nameToIndex; member
461 BASE_NS::unordered_map<BASE_NS::string, uint32_t> nameToIndex; member
471 BASE_NS::unordered_map<BASE_NS::string, uint32_t> nameToIndex; member