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Searched refs:nodeAccess_ (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp200 nodeAccess_.SetName(entity_, name); in SetName()
224 nodeAccess_.Refresh(); in GetParent()
231 nodeAccess_.Refresh(); in SetParent()
241 nodeAccess_.Refresh(); in IsAncestorOf()
258 nodeAccess_.Refresh(); in GetChildren()
264 nodeAccess_.Refresh(); in GetChildren()
332 nodeAccess_.SetParent(node.GetEntity(), *nodeAccess_.GetNode({})); in RemoveChild()
333 nodeAccess_.Notify( in RemoveChild()
344 nodeAccess_.Refresh(); in RemoveChild()
347 nodeAccess_.SetParent(node->GetEntity(), *nodeAccess_.GetNode({})); in RemoveChild()
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