Searched refs:nodeBuffer (Results 1 – 1 of 1) sorted by relevance
200 sptr<SurfaceBuffer> nodeBuffer = GetBuffer(); in SetHardwareResourceToBuffer() local201 if (nodeBuffer == nullptr) { in SetHardwareResourceToBuffer()205 …ing::ImageInfo imgInfo = Drawing::ImageInfo::MakeN32Premul(nodeBuffer->GetWidth(), nodeBuffer->Get… in SetHardwareResourceToBuffer()206 if (!layerBitmap.ReadPixels(imgInfo, reinterpret_cast<void*>(nodeBuffer->GetVirAddr()), in SetHardwareResourceToBuffer()207 nodeBuffer->GetStride(), 0, 0)) { in SetHardwareResourceToBuffer()221 sptr<SurfaceBuffer> nodeBuffer = GetBuffer(); in FillHardwareResource() local222 if (nodeBuffer == nullptr) { in FillHardwareResource()241 int stride = nodeBuffer->GetStride(); in FillHardwareResource()245 uint8_t *img = static_cast<uint8_t*>(nodeBuffer->GetVirAddr()); in FillHardwareResource()246 uint32_t bufferSize = nodeBuffer->GetSize(); in FillHardwareResource()