Searched refs:normalWorld (Results 1 – 4 of 4) sorted by relevance
34 normalMatrix = mat3(uMeshMatrix.mesh[instanceIdx].normalWorld * world);45 normalMatrix = mat3(uMeshMatrix.mesh[instanceIdx].normalWorld);
37 normalMatrix = mat3(uMeshMatrix.mesh[instanceIdx].normalWorld * world);48 normalMatrix = mat3(uMeshMatrix.mesh[instanceIdx].normalWorld);
132 BASE_NS::Math::Mat4X4 normalWorld; member
238 mat4 normalWorld; // NOTE: not implemented yet member