Searched refs:numNodes (Results 1 – 7 of 7) sorted by relevance
58 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddWholeAnimation()81 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddHierarchicalAnimation()
189 uint32_t numNodes = 0; in SetDisappearConfig() local197 numNodes++; in SetDisappearConfig()199 disappearConfig->numNodes = numNodes; in SetDisappearConfig()220 if (symbolAnimationConfig->numNodes == 0) { in SetReplaceDisappear()255 auto nodeNum = symbolAnimationConfig->numNodes; in SetReplaceAppear()321 auto nodeNum = symbolAnimationConfig->numNodes; in GetAnimationGroupParameters()378 uint32_t nodeNum = symbolAnimationConfig->numNodes; in SetPublicAnimation()
42 uint32_t numNodes = 0; member
131 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size();144 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size();183 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size();220 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size();322 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size();
159 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddWholeAnimation()194 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddHierarchicalAnimation()
102 if (symbolAnimationConfig->numNodes == 1 && symbolAnimationConfig->symbolNodes.size() == 1) { in SetSymbolAnimationOne()116 if (symbolAnimationConfig->numNodes == 2 && symbolAnimationConfig->symbolNodes.size() == 2) { in SetSymbolAnimationTwo()
62 uint32_t numNodes; member