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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp420 const Math::UVec3 offset3D { offset.x, offset.y, layer }; in BlitArray() local
422 …ce_.CompressedTexSubImage3D(iPlat.image, iPlat.type, imageSubresource.mipLevel, offset3D, extent3D, in BlitArray()
425 … device_.TexSubImage3D(iPlat.image, iPlat.type, imageSubresource.mipLevel, offset3D, extent3D, in BlitArray()
473 const Math::UVec3 offset3D { offset.x, offset.y, slice }; in Blit3D() local
475 …ce_.CompressedTexSubImage3D(iPlat.image, iPlat.type, imageSubresource.mipLevel, offset3D, extent3D, in Blit3D()
478 … device_.TexSubImage3D(iPlat.image, iPlat.type, imageSubresource.mipLevel, offset3D, extent3D, in Blit3D()