Searched refs:offsetProperty_ (Results 1 – 2 of 2) sorted by relevance
678 if (!offsetProperty_) { in InitOffsetProperty()686 …offsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback… in InitOffsetProperty()691 renderContext->AttachNodeAnimatableProperty(offsetProperty_); in InitOffsetProperty()692 offsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION); in InitOffsetProperty()823 pattern->offsetProperty_->Set(targetOffset); in SpeedTriggerAnimation()873 option, [&]() { offsetProperty_->Set(static_cast<float>(refreshOffset_.ConvertToPx())); }); in QuickFirstChildAppear()883 option, [&]() { offsetProperty_->Set(0.0f); }, in QuickFirstChildDisappear()905 CHECK_NULL_VOID(offsetProperty_); in ResetAnimation()906 offsetProperty_->Set(currentOffset); in ResetAnimation()
170 RefPtr<NodeAnimatablePropertyFloat> offsetProperty_; variable