Searched refs:oldEntity (Results 1 – 2 of 2) sorted by relevance
90 for (auto& oldEntity : vec) { in SCENE_BEGIN_NAMESPACE()91 if (object.Compare(oldEntity->entity) && &manager == oldEntity->cm) { in SCENE_BEGIN_NAMESPACE()93 oldEntity->refcount++; in SCENE_BEGIN_NAMESPACE()
863 std::for_each(last, lastRemoved, [this](Entity oldEntity) { in Refresh() argument867 … std::lower_bound(first, last, oldEntity, [](Entity lhs, Entity rhs) { return lhs.id < rhs.id; }); in Refresh()868 (pos != last) && (*pos == oldEntity)) { in Refresh()879 … if (ScopedHandle<const NodeComponent> data = nodeComponentManager_.Read(oldEntity); data) { in Refresh()890 lookUp_.erase(oldEntity); in Refresh()1097 for (auto [oldEntity, newEntity] : oldToNew) { in CloneNode()