Searched refs:optionalResourceIndex (Results 1 – 2 of 2) sorted by relevance
462 uint32_t optionalResourceIndex = ~0u; in GetPendingOptionalResourceIndex() local476 optionalResourceIndex = allocOp.optionalResourceIndex; in GetPendingOptionalResourceIndex()480 return optionalResourceIndex; in GetPendingOptionalResourceIndex()521 const uint32_t optionalResourceIndex = in CreateBuffer() local900 const uint32_t optionalResourceIndex = in CreateView() local933 const uint32_t optionalResourceIndex = in CreateView() local961 const auto& finalDesc = (optionalResourceIndex < images.size() && images[optionalResourceIndex]) in CreateView()1548 PLUGIN_ASSERT(op.optionalResourceIndex == ~0u); in CreateGpuResource()1552 if (op.optionalResourceIndex != ~0u) { in CreateGpuResource()1564 if (op.optionalResourceIndex != ~0u) { in CreateGpuResource()[all …]
411 …: handle(handle), descriptor(descriptor), allocType(allocType), optionalResourceIndex(optResourceI… in OperationDescription()418 uint32_t optionalResourceIndex { ~0u };